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Halo Kinect project under way?
According to Whois records, Microsoft has registered the domain kinecthalo.com, fueling the rumors that a release of a motion-controlled Halo game would be in the company’s future plans. Since Bungie’s departure from the franchise, its current developer, 343 Industries, has been reported working on a “new high-profile Halo experience” and a possible HD remake of Halo: Combat Evolved.
While Kinect has been a massive success since launch, and Halo being… well, Halo, it comes as no surprise that Microsoft would do something like this, especially after the news of Gears of War: Exile, which is yet another high-profiled franchise within Microsoft’s realm rumored to get the Kinect treatment. The question is, how will they fare if released? Is the tech mature enough to handle these franchises?
Homefront dev explains the importance of dedicated servers
"You have to think about your constraints when you're making a game," Homefront senior designer Brian Holinka, of developer Kaos Studios, explained to us at a recent press event for the game. "If we host a server on a console, all of a sudden, that console is both server and it's playing the game. That really lowers everything: player count, the number of vehicles, everything. Dedicated servers allow us to offload all that work and basically all the client has to worry about is running the game."
Through dedicated servers, Homefront will support a chaotic 16-versus-16 online mode, where every player can summon a vehicle at will. "It means everything is bigger -- there's more players, more vehicles, more targets, more airstrikes," Holinka hyped.
"It really helps us offload a lot of work," he reiterated about the servers, "and now our scope is a lot bigger." But can you really call a 32-player match "a lot," when a game like MAG has littered the virtual battlefield with 256 players? We asked Holinka why Kaos wasn't using the dedicated servers to expand the number of players per match even further, and he reminded us that "we had more in Frontlines," the studio's previous game. Apparently, the team tested out larger battles for Homefront, but "it just didn't work," Holinka said. "We just found it wasn't fun. It just plays better at 32."
"If you played a level with 50 or 60 people in there," the developer found, "every time you turn around, you'd get shot."
Bulletstorm shows off more skillshots, still no sign of 'drilldo'
Digital Foundry pits PS3 Mass Effect 2 against Xbox 360 original
The only significant difference, which boils down to personal preference, is the lighting in the two games. DF notes that the PS3 version's lighting is generally brighter than the 360 game, though not necessarily improved from a technical standpoint. The article also examines the effectiveness of the PS3's "Genesis" comic intro, as opposed to actually playing the original Mass Effect on 360.
In the end, if you just have to own the most technically impressive version, DF suggests you choose ... the PC version, of course.
Marvel vs. Capcom 3's alternate costumes' comic book origins explored
It looks like Capcom (with a lot of help from Marvel, of course) is taking these character skins pretty seriously. We're happy to see that so much consideration went into these outfits -- but we can't wait to see how they explain all the different additional costumes for Capcom's fighters. "Oh, you don't remember that time that Haggar wore a bright purple chest-belt? That was a real thing that happened, we promise."
Mama Mia! Majesco cooks up $2.1 million fiscal-year loss
With its focus on mass-market appeal, Majesco could well bake up some profits this fiscal year. We'll keep watch over its shoulder, though, mindful to leave a clear path to the fire extinguisher in case the money continues to burn.
Download a big old pile of bodies in Castlevania: Harmony of Despair
Even if you hadn't read up on it in the past, Castlevaniacs could probably guess from the title that this DLC pack will feature Legion. Unlike most other Castlevanias, you'll actually be able to gather more bodies of your own (in the form of your friends) to fight this pile of bodies.
Red Dead Redemption multiplayer XP challenge for Avatar awards begins
Of course, each system's goodies will only unlock when the totals for the platform are met. You can watch the bars rise on the official Rockstar Games newswire or Social Club site. What'er you waitin' for, cowboys and cowgirls? Get to yer XP earnin'!
Activision finds no Bizarre buyers, recommends closure
Activision made it known in early November that the Liverpool-based studio had entered a consultation period, a 90-day phase under UK law that warns of potential closure. On the same day as the announcement, Activision closed Iowa-based Budcat in the US. At the time, Activision said that, despite a substantial investment in creating a new IP, Blur did not find a commercial audience.
If you are an employee of the studio and have anything more to share, please feel free to contact us.
Crytek: Crysis 2 needs 90+ score to make an impact
Via
Angry Birds (for PlayStation 3, PSP)
Controls: Jerky
Angry Birds has become a casual gaming sensation, and one of the premiere smartphone games. It's the new Bejeweled, the new Tetris, the new Solitaire. There's something inexplicably addictive and entertaining about using a giant slingshot to send birds crashing through pigs' fortifications. Now it's come to Sony's gaming systems as a PlayStation mini, a $3.99 downloadable game you can play on both the PlayStation 3 and PlayStation Portable. But before PS fans get too excited, be aware that Angry Birds for Sony's gaming platforms isn't as smart as the smartphone versions.
On one hand, this port of Angry Birds is faithful to the original game. On the other hand, too little was changed for the game to be very fun on the PS3, and performance issues hinder its playability on the PSP. The game comes with just 63 levels (though there is the potential for more in the future). Considering that smartphone versions cost less and include more than three times as many levels (not even including the Angry Birds Seasons games), it's not nearly as tempting as it could be.
For both PlayStation versions of the game, the controls are very simple, but they're not nearly as satisfying as the touch-screen controls found on smartphone versions. The left analog stick (on the PS3) or analog disc (on the PSP) aims the slingshot, X fires, and the shoulder buttons pan the map back and forth so you can look over the level. You can fire the slingshot by flicking the analog stick/disc for a more tactile sensation, but it's an unreliable way to play the game, and you'll find yourself nudging the controller in just the wrong way at a crucial time, sending your bird hopping uselessly just a few feet instead of flying across the level.
Graphics: It's No Super Meat Boy
Visually, Angry Birds has not changed one whit from its smartphone versions. On both the PS3 and PSP, the game features the same cartoony, simple graphics used before, and the menu layout is identical. Regardless of the platform, the game is standard definition. While it looks fine on the PSP (despite some slight pixilation around straight lines placed on angles, on the PS3 it looks blocky and unpleasant, like a smartphone screen blown up to HDTV size. The menus, the sprites, the animations, they're all jarringly full of pixels. While pixilated sprites might be acceptable in retro-themed games, in these days of high-res, hand-drawn sprites in games like Castle Crashers and Super Meat Boy, Angry Birds just looks dated.
On the smaller screen of the PSP, Angry Birds looks much nicer. Unfortunately, the lower processing power leads to some other flaws in the game. You can expect to see significant choppiness and stuttering of the picture during particularly spectacular launches as the handheld's CPU works to keep up. A perfect, pig-crushing throw feels much less satisfying when you watch it jerk along at a few frames per second, hiccupping as the wood, stone, and glass walls shatter and fall.
At Least it's Ch eap
Between its lackluster presentation on the PS3 and jerky game play on the PSP, the PlayStation Mini version of Angry Birds isn't the best version of the game for either platform. However, at $3.99 and packed with dozens of levels, it's a cheap way to sate your bird-flinging thirst if you don't have an Android, iPhone, or iPad. If you have any of the aforementioned mobile devices, use them. Lower prices, more levels, and a much more satisfying touch-screen control system make this one of the few cases where iPhones and Android phones can handle a game far better than either of Sony's systems.
Source:PcMag
Via:PcMag
THQ and Mattel enter game deal, includes Masters of the Universe rights
While the deal with Mattel encompasses games that could appear on any platform imaginable, THQ did specifically note the potential in re-introducing the toy maker's brands through the uDraw GameTablet for Wii. "As we have shown with the combination of uDraw and Pictionary, there is enormous potential for the strategic relationship between THQ and Mattel," said Martin Good, executive veep of THQ's Kids, Family and Casual Games division.
The brilliant part about all this is that when you hand over THQ's Tablet and a copy of the He-Man: By the Power of Grayscale drawing game to the GameStop clerk, you simply say, "It's for my kid" -- and he sort of has to believe you.
[Image source: Madman Entertainment; credit: Mattel]
Source: THQ
Via:Joystiq
Red Dead and Limbo lead nominees for 2011 GDC Awards
Check out the full list of nominees after the jump and discuss your favorites in the comments! (Oh, that's your pick for Best Visual Arts? Well, we can't say we agree with you, there.)
2011 GDCA Nominees
- Super Mario Galaxy 2 (Nintendo)
- Mass Effect 2 (BioWare)
- Limbo (Playdead)
- Red Dead Redemption (Rockstar San Diego)
- God of War III (SCE Santa Monica)
- Heavy Rain (Quantic Dream)
- Kirby's Epic Yarn (Good-Feel & HAL Laboratory)
- Minecraft (Mojang)
- Limbo (Playdead)
- Dance Central (Harmonix)
- Starcraft II (Blizzard)
- Red Dead Redemption (Rockstar San Diego)
- Heavy Rain (Quantic Dream)
- Mass Effect 2 (BioWare)
- God of War III (SCE Santa Monica)
- God of War: Ghost of Sparta (Ready At Dawn/SCE Santa Monica)
- Cut the Rope (ZeptoLab)
- Metal Gear Solid: Peace Walker (Kojima Productions)
- Game Dev Story (Kairosoft)
- Dragon Quest IX (Level 5)
- Limbo (Playdead)
- Red Dead Redemption (Rockstar San Diego)
- Halo: Reach (Bungie)
- Battlefield: Bad Company 2 (DICE)
- Mass Effect 2 (BioWare)
- Costume Quest (Double Fine)
- Limbo (Playdead)
- Super Meat Boy (Team Meat)
- Minecraft (Mojang)
- Monday Night Combat (Uber Entertainment)
- Red Dead Redemption (Rockstar San Diego)
- Heavy Rain (Quantic Dream)
- Mass Effect 2 (BioWare)
- Costume Quest (Double Fine)
- Fallout: New Vegas (Obsidian)
- Limbo (Playdead)
- Darksiders (Vigil Games)
- Minecraft (Mojang)
- Monday Night Combat (Uber Entertainment)
- Super Meat Boy (Team Meat)
- God of War III (SCE Santa Monica)
- Limbo (Playdead)
- Call of Duty: Black Ops (Treyarch)
- Assassin's Creed: Brotherhood (Ubisoft Montreal)
- Red Dead Redemption (Rockstar San Diego)
- Red Dead Redemption (Rockstar San Diego)
- Mass Effect 2 (BioWare)
- Call of Duty: Black Ops (Treyarch)
- Limbo (Playdead)
- Assassin's Creed: Brotherhood (Ubisoft Montreal)
Kinect Hacks: Quick-time gestures with Indigo Prophecy
Source: YouTube user Demize2010
Via: Joystiq
Capcom Store offers free shirt with Marvel vs. Capcom 3 pre-order
The deal is only available to North American shoppers -- fortunately, this regional exclusivity means shipping for both the game and shirt is on the house. We're not sure how long the pre-order offer will be available, so you might want to strike while the iron is still hot.
Source: Capcom Store
Fatshark announces Hamilton's Great Adventure
Source: Fatshark
MicroBot review: Biohazardous waste
MicroBot takes fluidity too far. The player takes control of a tiny robot searching a human body for other (infected) robots in order to destroy them. Of course, that means you'll spend your time floating around with the more molecular parts of the human body, so be prepared for some appropriately, well, floaty controls. And that doesn't help when you're battling one of the story mode's five bosses and their increasingly screen-filling weaponry. To make matters worse, there are often currents pushing your ship into various spikes and enemies that populate the edges of the levels, leading to dozens of cheap and frustrating deaths. Come to think of it, why are there spikes inside blood vessels? Sharp things and body parts rarely go well together.
Granted, MicroBot may look really good with its bodily theme and excellent fluid physics, but once you get past the initial "Ooh, pretty" you'll realize that each level, despite being randomly generated, is incredibly repetitious and boring. The plodding speed of your miniature virus-destroying vessel and its inability to make the necessary hairpin turns force you to stay in each level far past the point of boredom.
That's not to say it's a completely static experience, though. MicroBot allows the player to upgrade their ship using Atoms picked up by exploring new areas or destroying enemies and certain parts of the environment. The system allows for a lot of customization, letting you equip everything from basic machine guns to homing missiles, to new propulsion engines, to an almost entirely useless grappling hook. Even after you get all the hubs (you can attach seven pieces of equipment in total), you'll find that there isn't any real reason to use anything but the most powerful weapons, leaving the more interesting options on the sidelines.
Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op. Honestly ... it's enough to make you sick.
Hothead sheds more light on the death of Penny Arcade Adventures
Today, in an interview with Eurogamer, Hothead director of technology Joel DeYoung laid a little more blame at the feet of Holkins, implying that Tycho's alter ego had trouble keeping up with the workload required. "I think he really struggled to get the volume of text written for Episode 1, and then with Episode 2 coming out so quickly thereafter - it was five-and-a-half months," DeYoung said. "That was not worked on in parallel, and getting him to deliver that text was, er, frankly quite a struggle."
This revelation comes a few days after Hothead erroneously teased that Episode 3 would be produced if the first two sold well on the Mac App Store, a notion that PA artist Mike Krahulik quickly batted down on Twitter.
Though we may never know the real cause behind Episode 3's termination, whether it's Penny Arcade or Hothead that had too much on its plate, we'd imagine the truth, as is usually the case in situations like these, hovers somewhere in between.
Source: Eurogamer
Xbox's David Dennis on December NPDs, 'best month ever for Xbox 360 hardware sales'
In actuality, it was all three, and Xbox's David Dennis was making the media rounds tonight to talk about it. "We're super pleased with the response we saw," Dennis said, "and we're just working hard to get supply back on the shelves and keep January and February on track as well." During the second half of the December, Dennis said Microsoft resorted to air shipping consoles in to meet customer demand.
"For us, the focus was trying to get as much on the shelves before that last push before Christmas. It's not cheap to do things like that but we've got a bunch of really smart MBAs to figure out the right balance when to shift back to our traditional process." That traditional process is the far more affordable, but far slower, ocean-based freight. It's not like there aren't any more Xboxes to go around, retailers will simply have "fewer than [they] normally would have."
With both the Xbox 360 and Kinect selling so well in December, it was surprising to learn that no Xbox 360-exclusive titles made it to the NPD's list of top 10 sellers for the month. Dennis says that, internally, they don't compare themselves to handheld titles, so on his list he's got Kinect Sports at No. 8. NPD analyst Anita Frazier says, "On an SKU basis, games that are in the top 10 for the month that aren't reflected in our title-level best-selling list include Kinect Sports [...] and Dance Central from Microsoft."These [Kinect] games have a lot of staying power, especially ones like Kinect Sports and Dance Central- David Dennis
Though Ubisoft managed to get similarly casual Wii-exclusive titles Just Dance 2 and Michael Jackson: The Experience into the top 10, on a per SKU basis (removing the weighting given to titles like Madden NFL 11, which shipped on five separate platforms) Microsoft did have two hits with Kinect Sports and Dance Central, on a platform with a much smaller install base than the Wii. "These games have a lot of staying power, especially games like Kinect Sports and Dance Central," Dennis said. "They're highly social, a lot of fun for parties and that sort of thing. They'll continue to attach strong to Kinect through its life cycle."
Another major source of Microsoft's great year for Xbox? Digital. While a lot of that money is spent exclusively online through Xbox Live, points and subscription cards "grew the most in unit volume vs. 2009" for both December and for all of 2010, according to Frazier. Dennis says, "our transactions over Xbox Live are generating more revenue than our subscriptions, so if you do some napkin math [...] you get to some pretty big numbers pretty quick." With over half of the 30 million Xbox Live members paying to be Gold members, that gets you roughly $750m per year in subscription revenue alone. And Microsoft is generating more revenue from Xbox Live transactions. At that scale, it's easy to understand why points and subscription cards would be strong retail performers, contributing to the impressive $6.2 billion spent by consumers at retail in 2010.
Source:Joystiq