Showing posts with label Nathan Camarillo. Show all posts
Showing posts with label Nathan Camarillo. Show all posts

Crytek: FPS Games Need Multiplayer to Succeed


Monday Crysis 2 executive producer Nathan Camarillo told CVG that generally first-person shooters actually need multiplayer features in order to succeed on the market today. Other gaming genres typically don’t require that particular component to have longevity.

“I think there’s plenty of titles that don’t have multiplayer that do quite well, but that’s more of a genre specific decision,” he said. “For an FPS game yeah you really have to have it unless you’re a very unique kind of FPS depending on what you’re delivery platform is and what market you’re going into.”

Naturally he goes on to describe the multiplayer aspect of Crytek’s upcoming shooter, Crysis 2. After all, the game hits shelves in two months.

“It’s different from other FPS games in that you are this ultimate super solider that has the ability to cloak at any point in time, so it’s different than modern military shooters, it’s different to Halo,” he said. “You have the maneuverability, you’re in an urban environment, you can jump, you can slide, you can climb. There’s so much you can do in that first-person experience that the other multiplayer games don’t offer.”

But why is the multiplayer component such a necessity for FPS titles? As pointed out, other genres don’t rely on pitting players against players online and/or offline. That said, it’s quite possible that multiplayer is merely expected from shooters because the feature dates back to the early days of the genre itself thanks to id Software, Epic Games, Bungie and other developers. Gamers may have simply grown accustomed to testing virtual weapons and vehicles against friends. Besides, no challenge is the same when facing human opponents.

“Generally yes for FPS games you have to have awesome multiplayer and that’s what we’re making with Crysis 2,” Camarillo said.

Camarillo also added that FPS titles require high review scores in order to stay afloat, admitting that Crysis 2 will struggle against other FPS titles if it doesn’t receive a score in the 90s.

Crysis 2 lands on Microsoft Windows, the Xbox 360 and PlayStation 3 on March 22, 2011.

Crytek: Crysis 2 needs 90+ score to make an impact

Crytek executive producer Nathan Camarillo has said he believes the studio’s latest game, Crysis 2, needs review scores to average over 90 percent if the game is to make an impact.
EA Partners boss David DeMartin’s recently commented that the game would easily average over 90 percent on Metacritic, and in response to this Camarillo told CVG:
“We’re going to put out the best game that we can make and that’s probably over a 90 rated, although it’s up to the reviewers obviously. I hope he didn’t jinx us.”
Camarillo went on to say that review scores are very important to any company, and those who don’t make the 90 mark are less likely to make an impact.
“I think you have to be 90 plus to make an impact in any genre now. The quality bar is so high and publishers and developers have put so much effort against high quality games.”
“If you want to be recognised at all, regardless of genre, like anything you need to create the highest quality product possible and anything else is not going to get noticed.”
Crysis 2 is due to release on March 25 on PC, PS3 and Xbox 360. Pre-order the limited edition here for the standard price.

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