Showing posts with label xbla. Show all posts
Showing posts with label xbla. Show all posts

Download a big old pile of bodies in Castlevania: Harmony of Despair

If you and your fellow vampire hunters are looking for a new monster that doesn't belong in this world, you'll be happy to learn that new DLC is now available for Castlevania: Harmony of Despair. "Extra Stage: The One Who is Many," the DLC pack recently announced for Japan, is priced at 320 Microsoft Points ($4).

Even if you hadn't read up on it in the past, Castlevaniacs could probably guess from the title that this DLC pack will feature Legion. Unlike most other Castlevanias, you'll actually be able to gather more bodies of your own (in the form of your friends) to fight this pile of bodies.

THQ and Mattel enter game deal, includes Masters of the Universe rights

THQ will target kids with a new multi-year, multiplatform "alliance" with Mattel -- that's for sure. What we're not so sure about is whether those targets are intended to be kids of the 80s or their kids of today. A news announcement reads like a who's who of garage-sale name drops: Barbie, Hot Wheels, Fisher-Price, Rock 'Em Sock 'Em Robots, Masters of the Universe, and even Polly Pocket (who's apparently still going strong these days).

While the deal with Mattel encompasses games that could appear on any platform imaginable, THQ did specifically note the potential in re-introducing the toy maker's brands through the uDraw GameTablet for Wii. "As we have shown with the combination of uDraw and Pictionary, there is enormous potential for the strategic relationship between THQ and Mattel," said Martin Good, executive veep of THQ's Kids, Family and Casual Games division.

The brilliant part about all this is that when you hand over THQ's Tablet and a copy of the He-Man: By the Power of Grayscale drawing game to the GameStop clerk, you simply say, "It's for my kid" -- and he sort of has to believe you.
[Image source: Madman Entertainment; credit: Mattel]
Source: THQ
Via:Joystiq

Fatshark announces Hamilton's Great Adventure

Fatshark, the studio behind class-based shooter, Lead & Gold, has announced its next project: Hamilton's Great Adventure. A pretty stark departure from shooting up the ol' west, Hamilton's Great Adventure is an action puzzle game featuring an Indiana Jones-esque protagonist. Together with his bird Sasha, he must "crack crafty conundrums and challenges." The game is scheduled to arrive this April, with versions planned for consoles (we're guessing PS3 and 360) and PC.
Source: Fatshark

MicroBot review: Biohazardous waste

Developers love to hear that their gameplay is "fluid." Extensive amounts of time are spent polishing and tweaking in order to find that perfect motion that gives their game that oh-so-sweet liquidity. And when they pull it off, it's great ... except in the case of twin-stick shooter MicroBot, where it's somehow detrimental.

MicroBot takes fluidity too far. The player takes control of a tiny robot searching a human body for other (infected) robots in order to destroy them. Of course, that means you'll spend your time floating around with the more molecular parts of the human body, so be prepared for some appropriately, well, floaty controls. And that doesn't help when you're battling one of the story mode's five bosses and their increasingly screen-filling weaponry. To make matters worse, there are often currents pushing your ship into various spikes and enemies that populate the edges of the levels, leading to dozens of cheap and frustrating deaths. Come to think of it, why are there spikes inside blood vessels? Sharp things and body parts rarely go well together.

Granted, MicroBot may look really good with its bodily theme and excellent fluid physics, but once you get past the initial "Ooh, pretty" you'll realize that each level, despite being randomly generated, is incredibly repetitious and boring. The plodding speed of your miniature virus-destroying vessel and its inability to make the necessary hairpin turns force you to stay in each level far past the point of boredom.

That's not to say it's a completely static experience, though. MicroBot allows the player to upgrade their ship using Atoms picked up by exploring new areas or destroying enemies and certain parts of the environment. The system allows for a lot of customization, letting you equip everything from basic machine guns to homing missiles, to new propulsion engines, to an almost entirely useless grappling hook. Even after you get all the hubs (you can attach seven pieces of equipment in total), you'll find that there isn't any real reason to use anything but the most powerful weapons, leaving the more interesting options on the sidelines.

Once another player is injected into the mix (get it? injected?) things pick up a bit, but questionable design decisions mar the co-op experience as well. On top of the control issues, tacking another player onto the game causes the camera to go a little bit nuts, leading to even more cheap deaths. Adding to the infuriation, once a player dies, he or she is dead until the other teammate drops as well. There were points where my teammate would die early on and it would simply turn into a single-player experience until I said "screw it" and steered into some spikes a few times. Why not have an immediate respawn at the cost of a few points to keep things co-op and enjoyable?

Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op. Honestly ... it's enough to make you sick.

Wesley Snipes bringing 'Julius Styles' to iOS this June


Let's role play for a second. You're Wesley Snipes, renowned action star, currently serving a sentence for tax evasion. You decide to create a new video game based on your action hero creation, Julius Styles (no relation), an amalgam of your lead characters in Murder at 1600, Passenger 57 and Art of War. This game will be accompanied by a movie following your release in 2013.

The game, entitled Julius Styles: The International, will feature a blend of action and puzzles and will debut on iOS this June, with XBLA, PSN and Android versions to follow. But who will develop this game? Who will tame this wild meerkat of an idea? And then it hits you. Lapland Studio, creators of WiiWare sensation Lead the Meerkats. Yes. It's all falling into place.

Zeit 2 and random zombie deals on Xbox Live next week

Ubisoft's time-traveling shmup, Zeit 2, is the lone game listed in Major Nelson's latest list of upcoming Xbox Live Arcade releases. If that doesn't quite sate your gaming appetite, Live is also throwing a random "Back from the Dead" promotion by cutting the price of Zombie Apocalypse and The Dishwasher: Dead Samurai to 400 Points ($5) each. Plants vs. Zombies will continue the promotion the following week by going on sale for 800 Points ($10).

Next week will also discount "more than 25 pieces" of DLC from Activision, including Call of Duty map packs, Guitar Hero songs and Arcade games. EA will get its chance starting January 18, with an equally vague promise of "one-time savings" on EA "content." For the full schedule of Xbox Live releases, check past the break.

Deal of the Week
(Xbox Live Gold members only)

January 10 - 16
  • Zombie Apocalypse - 400 Microsoft Points* (50% off)
  • The Dishwasher: Dead Samurai - 400 MSP (50% off)
January 17 - 23
  • Plants vs. Zombies - 800 MSP (33% off)
Games On Demand
  • January 4: Crackdown 2
  • January 11: Need for Speed SHIFT
  • January 18: Transformers: The Game
  • January 18: Transformers: Revenge of the Fallen
  • January 18: Dante's Inferno
Xbox Live Arcade Releases
  • January 12: zeit 2 - 800 MSP
Avatar Marketplace
  • January 6: New Year's Resolution
  • January 6: Food Fest
  • January 6: Burton
  • January 13: Dinosaur Pets
  • January 13: Xbox 360 Gear
*80 Microsoft Points = $1.00