Showing posts with label epic-games. Show all posts
Showing posts with label epic-games. Show all posts

Bulletstorm PC to support Nvidia 3D Vision display

Based on all the promotional materials we've seen and hands-on time we've had with Bulletstorm, we can confidently say that the game looks to be what those in the scientific community would call "a trip." Epic Games has clued in our sister site Big Download to a feature that might exponentially increase said trippyness: The PC version of Bulletstorm will include 3D-display support, provided you've got the right kind of monitor, glasses and an Nvidia GeForce-based graphics card.

As excited as we are about the opportunity to freeze an enemy in the air, then kick him backward through actual planes of depth, we're actually more thrilled about something else: seeing the game's dialog as three-dimensional subtitles. It's like we can reach out and touch the "dick-tits."
Source: Big Download

Bulletstorm shows off more skillshots, still no sign of 'drilldo'

Bulletstorm's latest skillkill trailer misses the mark by not showing us the skillshots we really want to see - "Gag Reflex" showed up in last one. Thankfully, we can try to figure them out for ourselves when the demo hits January 25.


'Gears of War: Exile' trademark pops up

What is "Gears of War: Exile"? At the moment, it doesn't represent much more than a handful of trademark listings on the US Patent and Trademark office website (spotted by Siliconera). The filings link Exile to "video game software," a "series of computer game hint books and instruction manuals," and/or "t-shirts."

Two logos (one seen above) were registered and associated with each of the aforementioned items (game software, hint books, etc.) -- perhaps something to do with that canned VGA announcement? Epic Games told us "We have no news to share," so don't expect to hear a full answer until there's an official announcement.
  • Via: Siliconera
  • Source: USPTO


  • Bulletstorm started as a third-person shooter


    The prototype for People Can Fly's profanity-laden shoot-and-kick-em-up, Bulletstorm, began as a third-person shooter, and at one point added cover-based attacking. Speaking with OXM, producer Tanya Jessen said the early gameplay was "completely different than it is now," revealing that Bulletstorm has transformed from "a third-person shooter to a cover-based first-person shooter to a non-cover-based first-person shooter."

    "We actually went through lots of iterations of how cover could work really well in a first-person shooter,"
    Jessen explained. "But when it came down to it, once we started to see how great some of the weapons were coming along, we felt the core of Bulletstorm is the face of the enemy and the player figuring out what to do. So in that case, cover-based combat didn't really work so well." It's all good -- we're sure Gears 3 will have it ... covered.