Showing posts with label Cevat yerli. Show all posts
Showing posts with label Cevat yerli. Show all posts

SMAA: Enhanced Subpixel Morphological Antialiasing


SMAA 1x and SMAA T2x implementations are complete. Multisampled mode will be coming soon.
We present a new image-based, post-processing antialiasing technique, that offers practical solutions to all the common problems of existing filter-based antialiasing algorithms. It yields better pattern detection to handle sharp geometric features and diagonal shapes. Our edge detection scheme exploits local contrast features, along with accelerated and more precise distance searches, which allows to better recognize the patterns to antialias. Our method is capable of reconstructing subpixel features, comparable to 4x multisampling, and is fully customizable, so that every feature can be turned on or off, adjusting to particular needs. We propose four different presets, from the basic level to adding spatial multisampling and temporal supersampling. Even this full-fledged version achieves performances that are on-par with the fastest approaches available, while yielding superior quality.

Movie
IMPORTANT: designed to viewed in HD at full screen. As compression hides aliasing, we encourage to download the HD movie in Downloads to better see the differences between the different techniques.

Downloads

Crytek's Future Is 'AAA Free-To-Play Games'


Published on Oct 3, 2011
Crytek CEO Cevat Yerli believes the company will ultimately concentrate on making cutting-edge free-to-play titles, and is meanwhile set to announce its first foray into cloud gaming.
 
"[What] we’re really trying to do now – as an initiative going forward – is to try and increase the quality of the free-to-play market," Yerli told NowGamer, adding "We want to release triple-A free-to-play games, going forward."

Crytek's Korean studio is currently working on free-to-play shooter Warface (pictured). Yerli confirmed that he envisions Crytek's F2P games being supported by micropayments.
 
"It’s a win-win for everybody. I mean, we’re saying we’re going to offer you high-quality entertainment for free. And that means you can play the game forever for free, but then you can pay for transactions to speed up certain things."

Discussing the recent UK launch of OnLive, Yerli added that Crytek will announce its own titles on a cloud-gaming service soon, but "not necessarily OnLive".

"If cloud gaming changes to support the free-to-play model, then I think that is going to be very interesting for gamers around the world," added Yerli. "So for those companies who are trying to replace the retail models, they are doing the first steps on this, to pave the way for next-generation cloud gaming and I think that should be applauded."

Hit the link to check out the full Crytek interview with Cevat Yerli for more on the company, Crysis and loads more.

Crytek: 'Crysis On Console Looks Better Than PC Version'


Crytek's Cevat Yerli talks about making Crysis for Xbox 360 and PS3.

Published on Sep 29, 2011
Gamers have waited for years to play landmark PC shooter Crysis on console. Next week they will get their chance when it's released on Xbox 360 and PS3.
We've been speaking to Crytek's Cevat Yerli about converting the famously power-hungry FPS to consoles.
We asked Yerli if the finished product on consoles ran at the specs he would like. He told us, "Yeah, it runs at the same fidelity as Crysis 2, but the frame rate is a solid 25-30, it’s not a 60fps game. It feels very fluid on consoles, and we’ve also made an effort in remastering the content for consoles."
Yerli added, "What I mean by that is we’ve given it a whole new lighting path, quite a few new special effects, we’ve added the Nanosuit 2 controls, and all of this has added to, as well as improved the experience."
But how does it compare to the PC version of Crysis?
"I want to be clear: when I say the console versions look better than Crysis on PC, I mean that as a factual thing, not in terms of technical specifications."
Crysis will be released on PS3 and Xbox 360 on 4 October for £15.99 and 1600MSP respectively.

Crysis 2 wins 3D World CG Award



We are incredibly proud to announce that the critically acclaimed video game, Crysis 2, received this year’s 3D World CG Award in the category „Videogame Graphics of the Year”.

“Winning this CG Award for Crysis 2 is an exceptional honor for us, since it rewards the hard work that our team is doing every day to achieve our, admittedly, ambitious goals”, states Cevat Yerli, CEO and founder of Crytek.

He continues: “With the release of the PC-exclusive Crysis 1 back in 2007, we wanted to push our technology as far as we could. The fact that the game is still, to this day, being used for graphics benchmarks underlines our success in doing so and is the best credit that we can ask for. However, when we began Crysis 2, we were presented with the challenge of making it look even better than its predecessor. So in this case, being called 'the leader in computer game graphics' has been a blessing and a curse. Everyone who knows Crytek also knows that we love challenges. So we happily accepted this one, and made Crysis 2 the best-looking game to hit this generation.”
As videogame technology marches ever onward, so do the requirements of the gamer. According to the award judges Crysis 2 delivers the best art and production design, texture and shader work, character animation and visual effects and was thus the first choice for the award.
The world’s leading magazine for 3D artists and animators, 3D World has been at the heart of the CG industry for over 10 years. The 3D World CG Awards celebrate the artistry and technology that continues to wow audiences the world over. The awards recognize the work of the entire CG entertainment industry: from software and hardware developers who give us the tools and engines to drive creativity to the artists and technicians involved in pushing the boundaries of CG illustration, animation, visual effects and arch viz.

Via

A short interview with Cevat and some more Crysis 1 on console footage seen here

 (start around 17:45)
Remastered for consoles with new lighting and effects, plus optimised Nanosuit controls, fine-tuned combat and full stereoscopic 3D support, it'll cost just £15.99 on PS3 and 1600 MS Points (about £13.71) on 360.

"We are extremely proud of what we were able to accomplish with Crysis," said Crytek CEO Cevat Yerli. "We set out to create a next-generation FPS and delivered a PC experience that became a benchmark for quality- and still is for many gamers even four years later.

"By bringing the single-player campaign to console, we believe we are again setting a new standard for quality in downloadable gaming," he added.

EA released the first trailer for the game earlier today. Via 

Crysis Video Game, Exclusive Debut PS3/Xbox 360 Trailer HD | Video Clip | Game Trailers & Videos | GameTrailers.com

Free CryEngine soars past 300,000 downloads

Free CryEngine soars past 300,000 downloads

Via Free CryEngine soars past 300,000 downloads:
Crytek boss excited to see what indies will do with the SDK

Be Free... Be Creative... Be the Developer

An open letter to the Crytek Modding Community.

Hello to all of you.
Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.
So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!
We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.
First of all, we will be launching an Editor for Crysis 2 early in summer. This will allow you to build new maps, items, gameplay modes and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.
Be Free

In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!
Be Creative

We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.
This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
Be The Developer

With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.
We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved crymod.com. We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.
If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.
If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at mycryengine.com for further details.
So to go over the details again:
Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.
I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.
All the best,

Cevat Yerli

CEO & President of Crytek

Crysis

Story Trailer

Last Week on MyCrysis

Last Week On MyCrysis

Last Week on MyCrysis

Over the last week or so things have certainly gotten busy around here and in order to ensure that everyone is up to date with the latest happenings we've put together this article to give you a breakdown of the last week here on MyCrysis.com

Map focus articles

map_focus_-banner_version1_0

Over the last week we've introduced our Map Focus articles and in these you'll find some environmental shots of the level, a tactical overview and a small decsription of the map including some tactical advice. These will be updated regularly and will feature all of the multiplayer maps you'll find in Crysis 2.

Weapon focus articles

crysis2_588x332px_0_1

Our Weapon Focus articles deliver some great technical information on the weapons you'll get to use in Crysis 2. The articles cover a range of technical specs from rate of fire to ammunition type and even weapon manufacture. In addition to appealing to the tech savvy, you'll also find some info on weapon usage and history.

Dedicated servers

ambush_32919_0

For the many that have been wondering and hoping, yes, Crysis 2 will support Dedicated Servers for the PC! The announcement also ties in a list of server provider partners that will be offering all of you PC gamers an excellent, lag free place to frag your friends and foes.

Nanosuit showroom

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One of the many great features of MyCrysis is the newly released Nanosuit Showroom. This fully interactive section of the site will give you access to a whole host of information regarding the Nanosuit 2, it's abilities and uses. Get the knowledge jump on your friends and learn more about the features you'll be able to play around with when Crysis 2 launches late March.

PC Minimum Specs

dark-heart

Last but certainly not least, feast your eyes on the Minimum System Requirements for Crysis 2! Yeah, but can it run Crysis? Well, take a look below and you should have a better idea!

Operating system: Windows XP, Vista or Windows 7, with the latest Service Pack
Processor: Intel Core 2 Duo at 2Ghz, or AMD Athlon 64 x2 2Ghz, or better
Memory: 2Gb (Vista requires 3Gb)
Hard disk space: 9Gb
Video: NVidia 8800GT with 512Mb RAM, ATI 3850HD with 512Mb RAM, or better
Sound: DirectX Compatible Sound Card
DirectX®: 9.0c
Controller support? Microsoft Xbox360 Controller for Windows
Any special multiplayer requirements? Internet Connection Required
Internet connection also required for a one-time authorization when the game installed/first run.

Crysis 2 Leak - Support Crytek




Late this evening, there were reports of an incomplete, unfinished build of Crysis 2 being distributed through various file sharing sites. Regretfully, it has been confirmed.

I know many of the Crytek and EA crew personally and recognize the enormous amount of hard work that goes into producing titles like Crysis 2. I can only but imagine the disappointment and anger at Crytek HQ today.

As a community, we must unite and support Crytek during this difficult and trying time. If you haven’t already, go and pre-order Crysis 2.

Additionally, I’d encourage you all to write your messages of support in this thread. I will deliver these to Cevat Yerli, CEO of Crytek myself.

Furthermore, you can show your support in this letter to Crytek

An official statement from Crytek/EA has been made below:
“Crytek has been alerted that an early incomplete, unfinished build of Crysis 2 has appeared on Torrent sites. Crytek and EA are deeply disappointed by the news. We encourage fans to support the game and the development team by waiting and purchasing the final, polished game on March 22. Crysis 2 is still in development and promises to be the ultimate action blockbuster as the series’ signature Nanosuit lets you be the weapon as you defend NYC from an alien invasion. Piracy continues to damage the PC packaged goods market and the PC development community”

- Signed, Matthew, Founder of inCrysis.com

EDGE: Cevat Yerli on Crysis 2 PC Graphics

Crytek's founder and Chief Executive Officer Cevat Yerli was recently featured in EDGE magazine's Crysis 2 interview. Luckily for us fans who couldn't get a hold of the magazine, the informative Crysis 2 interview is now online at EDGE's web portal Next-Gen.biz.


In the two-page interview, Cevat talks, among other things, about the PC version of the game and its graphics. The development budget for Crysis 2 was much higher than that of Crysis' and it was reassured that, with the power of CryEngine 3, Crytek will again push the PC graphics envelope forward. Despite the extra power, many of today's multiplatform games don't get other benefits from running them on the PC than higher framerates, resolutions and image quality settings. With that in mind, Cevat's statement that the PC version is a full-blown PC game, with all the graphical 'bells and whistles', is good news for the PC gamers out there craving for maximum-graphics.







Crytek is yet to reveal, however, what Crysis 2 looks like when the graphics settings knob is turned to 11, in other words,DirectX 11 and people have been long wondering if Crytek has shown PC screenshots at all. Cevat touched on the issue by stating that Crytek has not "made any screenshots yet that show the PC settings". So, every screenshot (as of January 2011) in our Crysis 2 gallery is of the console version?


The PC hardware requirements were also discussed a bit with Cevat saying that Crysis 2 PC has been designed to take the most out of the current high-end PC hardware on the market so, what comes to graphics cards, you should be able to max out the detail settings with the NVIDIA GeForce 4/5 and the AMD Radeon 5/6 cards out there. Also, people playing Crysis 2 using a PC with hardware on par with the minimum requirements should get a much higher-quality experience compared to that of Crysis.


Anti-aliasing is a way to improve a game's image quality by smoothing out the jagged edges of pixels. According to Cevat, Crytek's solution for Crysis 2 is not edge-softening but something else. In a related note, last August, Crytek demonstrated 'Hybrid anti-aliasing' in a short video. You can download the clip here (AVI, 76MB).


Speaking of graphics and such, Game Developers Conference 2011 begins in under three weeks so we might get to enjoy a new Crysis 2 technology trailer soon. Fingers crossed!



Crytek discussing possibility of TimeSplitters 4, needs Crysis 2 shipped first




Our anticipation for Crysis 2 just skyrocketed for a terrible, terrible reason. See, in a recent interview with CVG, Crytek CEO Cevat Yerli responded to a query about the possibility of a new entry in the TimeSplitters franchise by saying, 'Yeah, we have been discussing it, but nothing has been confirmed yet, so let's see after Crysis 2.' The developers of the chronologically unstable series, Free Radical, were purchased by Crytek back in 2009, and now have their hands full with developing Crysis 2's multiplayer component.



Don't get us wrong -- we're definitely looking forward to Crysis 2 based solely on its own merits as an innovative first-person shooter. But we also want a new TimeSplitters, and if that means we have to ship Crysis 2 before it's ready to free up resources, then, well, that's an egg we're willing to break.

Crytek President: Crysis 2 “Better On PC” Due To Console Versions

Crysis undoubtedly set a new visual benchmark when it came to delivering breath taking visuals.

When Crytek announced Crysis 2 but also dropped the news that it was getting a release on PS3 and Xbox 360 aswell and would no longer remain a “PC exclusive”, fans were skeptic about whether it would be able to deliver as much as it would have if it remained a PC exclusive.

Crytek president and creative director, Cevat Yerli has an answer to that.

Surprisingly, he feels that the PC version of Crysis 2 will actually benefit from its multi-platform development.

“You have to understand that the budget for Crysis was much lower than for Crysis 2,” he says. “We could spend much more on Crysis 2 because we expected to sell more through multiplatform development.”

The most delightful news is that, PC-only gamers who feels that they may get a “rushed-up” product since the game will also be releasing on PS3 and Xbox 360, need not feel that way any more.

Mr.Yerli assured that PC version will by far be the best version of the game.

“PC gamers will get a better game out of that, it isn’t just take, it’s also give,” says Yerli.

Yerli also stressed that the control scheme won’t be consolized:

“Crysis 2 doesn’t suffer from that, in my opinion,” he says. “It’s superior [to Crysis] from every angle.”

The game is releasing later this year for PS3, Xbox 360 and PC.

Source: Edge 224.

CryTek Looking to Bring CryEngine to Android? [Job Alert]


Job postings are so revealing, aren’t they? Some of the bigger names in our entertainment ecosystem – such as Sony and Netflix – have revealed their Android aspirations through spottings of job postings. CryTek – the folks who create CryEngine (which the video game Crysis is based on) – may be the newest in a growing list of development studios showing interest in the ever-growing Android.


In a job posting, they specifically call for iOS developers, but state that Android experience is a big plus. I question whether or not they could be bringing a mobile version of CryEngine, but that’s just wishful thinking – nothing in the job description hints at them needing a programmer with game development skills outside of a strong understanding of object oriented design.


Could just be a Crysis app, but it could be more. Just as with the PlayStation job posting earlier in 2010, we won’t learn more until we’re met with leaks or an official statement of some sort. Let’s not get too happy just yet. [via Droid Gamers]

Crytek: FPS Games Need Multiplayer to Succeed


Monday Crysis 2 executive producer Nathan Camarillo told CVG that generally first-person shooters actually need multiplayer features in order to succeed on the market today. Other gaming genres typically don’t require that particular component to have longevity.

“I think there’s plenty of titles that don’t have multiplayer that do quite well, but that’s more of a genre specific decision,” he said. “For an FPS game yeah you really have to have it unless you’re a very unique kind of FPS depending on what you’re delivery platform is and what market you’re going into.”

Naturally he goes on to describe the multiplayer aspect of Crytek’s upcoming shooter, Crysis 2. After all, the game hits shelves in two months.

“It’s different from other FPS games in that you are this ultimate super solider that has the ability to cloak at any point in time, so it’s different than modern military shooters, it’s different to Halo,” he said. “You have the maneuverability, you’re in an urban environment, you can jump, you can slide, you can climb. There’s so much you can do in that first-person experience that the other multiplayer games don’t offer.”

But why is the multiplayer component such a necessity for FPS titles? As pointed out, other genres don’t rely on pitting players against players online and/or offline. That said, it’s quite possible that multiplayer is merely expected from shooters because the feature dates back to the early days of the genre itself thanks to id Software, Epic Games, Bungie and other developers. Gamers may have simply grown accustomed to testing virtual weapons and vehicles against friends. Besides, no challenge is the same when facing human opponents.

“Generally yes for FPS games you have to have awesome multiplayer and that’s what we’re making with Crysis 2,” Camarillo said.

Camarillo also added that FPS titles require high review scores in order to stay afloat, admitting that Crysis 2 will struggle against other FPS titles if it doesn’t receive a score in the 90s.

Crysis 2 lands on Microsoft Windows, the Xbox 360 and PlayStation 3 on March 22, 2011.

Crytek: Xbox-exclusive Kingdoms will push 360 'to its limits'



Yerli told us in August last year that Kingdoms was around 20 percent complete and that it'll be "nothing like" God of War, while a Crytek Budapest job advert for a senior game designer on the Kingdoms team says applicants will need to "love accessible combat systems that empower players to do awesome actions".

While he wouldn't comment on the nature of the game, Yerli told us that the developer wants Kingdoms to max out Xbox 360's capabilities.

"... I think when we put Crysis 2 out we will show a level that is, multiplatform-wise, maxing out, but we will look into with Microsoft how Kingdoms can push the Xbox 360 110 percent, to its limits.

"When you're spending a multimillion budget only on the Xbox 360, that team will be able to crank out the last two or three percent left in the console. But I think that two or three percent will make the difference potentially between day and night that you cannot afford if you go multiplatform."

Later in the interview, away from the subject of Kingdoms, Yerli told us: "Kinect games are currently very casual, mainstream focused and designed to expand the market, but within two or three years it may be that Kinect plays home to triple-A productions."

Like Kingdoms?

"I don't know," Yerli said with a laugh. "Maybe, maybe not."