Crysis 2 Patch Notes

On Thursday 31st March we released a patch for the X360 system that fixed many issues raised by the community. Today we have also released a patch for PS3.

We would like to thank the community for helping us to identify a number of unexpected issues, and we will continue to monitor the game and community for future fixes and improvements.

Below is a list of fixes included in the patch;

  • - A number of AI fixes and improvements (single-player campaign)
  • - Improved anti-cheat protection
  • - Fix for missing and corrupt sounds
  • - Fix for music tracks repeating when they shouldn’t, and two different tracks occasionally playing at the same time
  • - A range of networking improvements, including fixes to host migration
  • - Fix for Capture the Relay where the CELL team would occasionally not be able to pick-up the relay in the second round
  • - Addressed a bug with the “Show All” radar option when players would intermittently not be shown
  • - Ammo crates now disappear from tactical hints when they’re emptied (single-player campaign)
  • - Fix for a number of After-Match Awards not being correctly allocated
  • - Fix for inaccurate audio being played during the kill replay camera
  • - Smoothed the transition into and out of the kill replay camera
  • - Fix for the battle announcer audio occasionally reporting inaccurate Support Bonus information
  • - Fix for the Deflection bonus staying permanently active if held by a player at the end of a round
  • - Fix for menus scrolling continually if a direction is held on the left analog stick during load
  • - Various Skill Assessment fixes so stats are tracked correctly
  • - Leaderboard fixes for data occasionally being shown in the incorrect column
  • - Fix for an issue with shadow rendering
  • - Fix for crouch and zoom being on the same button in one of the alternate control schemes
  • - Added additional announcer signposting when approaching the score limit in game modes
  • - Fix for players of rank 50 being shown as rank 51 in-game
  • - Improved ledge grab transition speed
  • - Reduced lag when switching weapons
  • - Fix for a Stealth Kill bug where, if performing a kill on a moving target, pressing the button would sometimes drag players along behind that opponent instead of performing the kill
  • - Fix for explosions occasionally not rendering in the kill replay camera
  • - Fix for an issue when trying to switch weapon during a slide, where players were sometimes left in a no-weapon


- MyCrysis Team