quote: |
Hearbeat Sensor : As you can see, I've made a fully working heartbeat sensor including a map (which is similary to the HUD one) and a raw detector which indicades if there is a enemie inside of a raduis of 30m (the new maximal viewrange of the enemies). Technically is mostly done in C++. I cast up 60 rays (Raycast command) per frame to determine if there is a enemy. Also I created a second HUD Radar instace to bring up the Radar on the HBSensor Screen which was possible trought changes at the radar code (HUDRadar.cpp) Lightlevel : You might noticed a small rectangle on the lower right side. This is a indicator for the Player visibility/brightness. I wrote a custom Flowgraph node as a handler for Lightsources. Every Node belongs to one Lightsource and triggers Light/True or Dark/False (a single raycast is used for the vis check; all nodes get linked in Flowgraph to a central node which handles the AI Viewrange and the Lightlevel indicator. The system requires a additonal area trigger + shape for light spots (it was mathematically to hard for me to demitter if the player is inside the lightcone due the internal unit chaos of the cryengine) but is able to work stantalone with pointlights. |
Media
Here is the gameplay video made by Falc00n. The knife was modelled by nonamed817, Animated by Yaxxo, rigged by our own CallofDuty511 and textured by Falc00n.
That's it for today's news post. Be sure to check out the forum thread via the link below for more information. As always, if you have any news suggestions, feel free to PM news lead Liam. For some tips on how to get your work featured in the news, check this short guide.
Related Links:
- Forum Thread: Storm
- Crymod Staff Team